Star Trek III 4.00 Coco version - manual addendum
(This was hand entered by L. Curtis Boyle on August 18, 2021, as I have never seen the Coco specific instructions from the actual release):

1) Since the game is primarily written in BASIC, it definitely can take advantage of a speedup POKE. On a Dragon 32/64, or Coco 1/2, use POKE 65495,0 after LOADing, but before RUNning. On a Coco 3, use POKE 65497,0 instead.

2) There is limited joystick support in the Coco version (using the left joystick), for things like impulse engines and aiming photon torpedos. When you select one of these options, you will see some flashing squares on the top of the screen, both on the left and the right. Moving the joystick in basically 8 directions will aim your ship (and the number of squares on the left will be the #'d direction you are aiming, corresponding to the number if you entered it manually using Digital Entry Mode (see below). But, the distance from the center towards the direction you want to move controls the power (which is reflected in the upper right squares), so this definitely requires an analog joystick, and can be a bit difficult to control. If you want to do it by keyboard, hit the "D" key (for "D"igital Entry Mode) while the boxes are flashing, and you will give you heading and speed via numbers from the keyboard (see the manual for details on those).

3) Klingon strength is shown on the short range scan by the color of the Klingon ship. Yellow is weakest, blue is fairly strong, red is the strongest.

4) The strength of phaser shot (Both Klingon's and your own) is shown by how spaced the phaser "rings" are. Small spacing between rings is a weaker shot, large spacing is a powerful one.

5) I have renamed the file to TREKIIID.BAS to help differentiate it from the cassette version.

